tag:blogger.com,1999:blog-19729699196120754582024-03-05T18:59:46.335+01:00Unreal Starwe're going to strange placesCataleptic Krakenhttp://www.blogger.com/profile/04205784286400043674noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1972969919612075458.post-24291967591766206842019-12-24T01:54:00.002+01:002019-12-24T01:55:23.236+01:00Evolving Dungeons<div style="text-align: left;">
It's that time of the year again! when this blog is finally used, to bring gifts and happiness to everyone! this post is the gift requested by <a href="http://goblinpunch.blogspot.com/" target="_blank">Arnold K</a>. Go also check Foremole's <a href="https://talesofscheherazade.blogspot.com/2019/12/secret-santicorn-2019-d6-body-warping.html" target="_blank">blog</a>, who did my request!<br />
these are all dungeons that drastically change during their exploration.<br />
<br /></div>
<h3 style="text-align: center;">
<b>The Hidden Prison of the Wizard-Kings</b></h3>
It was built to imprison the enemies of the wizard-kings. Lots of demons and other immortal beings are sealed here. The <b>Warden-King </b>watches over the entrance to the lower levels, protecting the terrible secrets held there. His powers enforce the unbreakable rules of the prison, and his death will cause a massive revolt.<br />
<br />
<div style="text-align: center;">
<b>random encounters:</b></div>
<br />
<ul>
<li>King is alive-</li>
</ul>
<br />
1. <b>Warden Automaton</b>, patrolling<br />
2. 1d6 <b>Prison staff</b>, checking<br />
3-8. nothing.<br />
<br />
<ul>
<li>King is dead-</li>
</ul>
<br />
1. <b>Xur, demon of Lead</b>, gathering followers<br />
2. <b>Aristen, demon of Wings</b>, offering deals<br />
3. <b>Nyol-clovv, demon of Light</b>, hungry for souls<br />
3. <b>Scathrash, demon of Rot</b>, blindly lashing out<br />
4. <b>Lich Witch Nua</b>, hunting their enemies<br />
5. <b>Lich Paladin Jum</b>, in search of demons to fight<br />
6. <b>The Dragon Bird</b>, looking for a good meal<br />
7. <b>Pink, the crystal wizard</b>, causing mayhem<br />
8. <b>Swarm of lesser spirits</b>, seeking bodies to possess<br />
9. <b>Warden Automaton</b>, fighting/chasing (roll again)<br />
10. 1d6 <b>Prison staff</b>, fleeing (roll again)<br />
<br />
<br />
<div style="text-align: center;">
Room: <b>Mass Detainment</b></div>
<ul>
<li>King is alive-</li>
</ul>
A bridge crosses this cylindrical room: the floor and roof are out of sight. Rows of hundreds of heavy locked doors fill the walls. Five very long metal arms descend from above (<b>Control Room</b>) at the first loud sound, pushing intruders down the bridge (<b>Processing</b>)<br />
<br />
<ul>
<li>King is dead-</li>
</ul>
<div>
Hundreds of <b>Minor Demons </b>rampage in the room: some of them are climbing five metal arms up to the <b>Control Room</b>; the weight prevents the arms from moving. A small group of undead inmates is hiding from the demons in a cell and is looking for help to escape the prison.</div>
<div>
<br /></div>
<div>
<img alt="67 Surreal Castle Concept Art Depictions to Surge Inspiration From #fortressinthesky #sentinel #prison #fortress #mountain #village #cityinthesky" src="https://i.pinimg.com/564x/9c/a9/8f/9ca98fa792f28ae060a5be3ad9c9ee4f.jpg" /></div>
<div>
<br /></div>
<div>
<br /></div>
<h3 style="text-align: center;">
The sanctuary of Green Tears</h3>
<div>
A maze of passages cut deep into the rock connecting wider rooms, glistening with moss and shadowed by great trees above, in a lush forest growing in an otherwise lifeless region hiding at its center the last tear shed by a deity of Life. if the green tear is taken, the forest will die and the dungeon will start to wither: the trees above will go trought an accellerated autumn and the moss will dry.<br />
<br /></div>
<div style="text-align: left;">
<div style="text-align: center;">
<b>random encounters:</b></div>
</div>
<div style="text-align: left;">
<ol>
<li><b>Giant frog</b>, waiting for prey</li>
<li><b>Giant mantis</b>, praying</li>
<li><b>Giant tiger</b>, stalking</li>
<li>2d6 <b>animal people</b>, patrolling</li>
<li>1d6 <b>giant baboons</b>, protecting territory</li>
<li>2d4 <b>giant ants</b>,<b> </b>searching food</li>
<li>Grove of <b>strangling vines</b></li>
<li>roll two times</li>
</ol>
</div>
<div>
after the tear is taken, there are no random encounters.<br />
<br />
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Room: <b>Gator's Pond</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
Here the ground is muddy and covered in almost knee-hig clear water, full of waterlilies and algae. near the center the water is much deeper and darker, and a <b>giant <a href="https://www.google.com/search?q=alligator&rlz=1C1CHBF_itIT825IT825&sxsrf=ACYBGNTvLI7qAOAyz6KPWJMk6pkZHKFNhg:1576852418054&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjX0PaBucTmAhVL5aQKHawPB4IQ_AUoAXoECA8QAw&biw=1536&bih=792" target="_blank">Killer Log</a></b> floats there, fat and content. The pond can be crossed walking on the back of the reptile, but this will enrage the <b>giant egrets </b>nesting there, and they will attempt to knock anyone in the water. if the Log senses anyone moving in the deep water, it will slowly move to face them and lazily bite them.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<b>After the tear is taken</b>, dead plant matter dots the blackened water. while crossing the deeper central part, long, flexible arms will reach from below to drag anyone underwater. if the players escape, the <b>Giant Killer Log Skeleton </b>will emerge and pursue them.<br />
<br />
<br />
<br /></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<h3 style="text-align: center;">
The Living Cave</h3>
<div>
The recently opened caves complex presents a rounded and homogeneous conformation. it doesn't looks like it was built, but its too orderly to be a natural cave. If the players stay long enough in the dungeon, it will begin to depetrify itself and return to life, sensing that it is no longer isolated and can again access food. once it is fully recovered, the "stone" will have been seemingly replaced by firm blue-gray flesh, the tunnels slowly contracting and dilating.</div>
<div>
<br /></div>
<div style="text-align: center;">
<b>random encounters before/after the cave wakes:</b></div>
<div style="text-align: left;">
<ol>
<li><b>Stone urchins</b>, slowly encircling the players/<b>Soft urchins</b>, waving spike-tipped tentacles</li>
<li><b>Rock beetle</b>, hunting warmth/<b>Bloated matrix</b>, spewing worms</li>
<li><b>Hard spores</b>, midlessy rolling/<b>White cells</b>, looking for intruders to fagocite</li>
<li><b>Plate lobster</b>, camouflaged/<b>Tender tiger</b>, sneaking</li>
<li><b>Bouldermen</b>, meditating/<b>Polypeople</b>, scheming</li>
<li><b>Chalk moth</b>, hungry for light/<b>Membranous dragon</b>, thirsty for news of the outer world</li>
</ol>
</div>
</div>
<br />
<div style="text-align: center;">
Room: <b>Ducts hub</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
room shaped like a funnel resting on its side: at the narrow end, the walls are dotted by small tunnels, each leading to another room, but its tiresome and hard to travel through them. Eleven <b>Bouldermen </b>rest here, sitting in a circle</div>
<div style="text-align: left;">
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</div>
the watery nutritive fluids coming from <b>Digestion </b>and <b>Air Shafts </b>pools and mixes here, until regular contraptions of the walls push the solution trought the sucking tunnels to the other rooms. being caught in the suction will deposit a player in a random room (specific for each tunnel) and deal them 1d6 damage from the fast, wet trip. Eleven <b>Polypeople </b>live here, trying to assess the current status of the Cave and devising a plan to deal with the blockages in <b>Circulation</b>.<br />
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img alt="Risultati immagini per zoetic cavern art" height="388" src="https://www.wizards.com/magic/images/cardart/FUT/Zoetic_Cavern_640.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<div>
<br />
<br />
<h3 style="text-align: center;">
The Tower Of Invention</h3>
</div>
<div>
The old workshop, turned weapon factory turned fortress turned labour camp turned waste dump. But the desire for creation and experimentation is still etched into its essence, and when the <b>Furnace Heart</b> will be relit, the ancient laboratory will activate and work again, like it did way back beyond the gulf of time. the materials that accumulated here over time cannot compare to the stuff of the old times, but by sheer quantity are enough to produce a staggering amount of treasures and weapons.<br />
<br />
<br />
<div style="text-align: center;">
Room: <b>Garbagetown</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
A society of rejects formed here, below the tower and just above the cold <b>Furnace</b>, where the garbage is so much that it has completely buried the ancient structures. They can provide you with lots of cheap garbage equipment and supplies. they where subconsciously drawn here, and don't imagine the real power of the place, but know that it is ancient, dangerous and important.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<b>Denizens of Garbagetown</b>:</div>
<div style="text-align: left;">
</div>
<ol>
<li><b>Jur</b>, Blacksmith Poet</li>
<li><b>Dolethi</b>, Visionary Engineer</li>
<li><b>Scoria</b>, Very Bad Alchemist</li>
<li><b>Paper</b>, Surgeon-Mechanic Pioneer</li>
<li><b>Zenith</b>, Machine Trainer</li>
<li><b>Coli</b>, Occult Historian</li>
</ol>
<div style="text-align: center;">
<b>Furnacetown</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div>
After the <b>Furnace Heart </b>is relit, the furnaces buried under the garbage will devour all of it together with the town. The Fame Of Invention burning in their hearts too, the denizens will rebuild their bodies to withstand the heat and start using this power to actually pursue their visions. The place will also populate with dangerous <b>Gleaming Machines</b>, their insides full of rare metals.</div>
<br />
<br />
<img alt="Risultati immagini per kiln of the first flame" src="https://soulslore.wdfiles.com/local--resized-images/data:kiln-of-the-first-flame/2015-09-25_00079.jpg/medium.jpg" /><br />
<br />
<br />
<h3 style="text-align: center;">
The Laser Palace Of The Chrome Sultan</h3>
</div>
<div>
The original purpose of the Laser Palace has been forgotten, but it clearly was one of his most prized propreties. Inside, rust-eaten racks hold bizarre long-guns beside multicoloured dance floors and holo-projectors. Some systems are functioning still (mainly the security ones), but others haven't worked in centuries. </div>
<div>
If the <b>Command Deck </b>is reached, the security network will enter in critical alert and force-reset the main AI. Its purpose remembered, the airship (the palace is actually an airship) will free itself from the ground and travel to the Hunting Grounds, where the Sultan liked to spend his vacations.</div>
<div>
<br /></div>
<div style="text-align: center;">
<b>Random Encounters:</b></div>
<div style="text-align: left;">
<ol>
<li><b>Crazed service droid</b></li>
<li><b>Digital Ghost</b></li>
<li><b>Security Laser Annihilator</b></li>
<li><b>Neon Worms</b></li>
</ol>
<div>
<b><br /></b></div>
</div>
<div>
<div style="text-align: center;">
Room: <b>Holodeck</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
Flashes of holo-projections constantly flicker though the room, dark except for the intermittent beams of focused light summoning ephemeral images. Roll on the encounter table: there is an actual threat hidden here too.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
After the airship takes off, the projectors reset and start working fully, but still chaotically: images taken both from the memory of the players and from the ancient archives of the ship are assembled in a dream-like landscape. The boundaries of the room seemingly vanish, creating the illusion of a boudless expanse of random light-memories. Also, the north side of the room is missing, left on the ground when the ship lifted itself: the strong wind is not immediately noticeable (the sound it makes is suppressed by the sound-manipulators of the room and holograms aren't affected by it), and anyone swept away by it will be hurled out of the ship.<br />
<br />
<br />
<br />
<br />
<br /></div>
<h3 style="text-align: center;">
The Digital World Of N10-XVIII</h3>
A folded space-out-of-space, a complex system regulated by encoded data. Some parts of it are autonomous and even sentient, but it doesn't have any unified consciousness. The code that makes it up breaks apart easily. If you do too much things you are not supposed to do, it will reach a critical state and quickly collapses into a mess of glitches and bugs.<br />
<br />
<br />
<div style="text-align: center;">
Room: <b>Grove Of Memories</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: left;">
A shadowy wood, with marble columns instead of trees. Their tops disappear in a thick darkness a few meters above ground level: from there, golden lights shine down on pedestals holding recostructions of events and things from a forgotten past. Many of them are downscaled models, but the ones that are at actual size can be looted and used. doing so causes errors, and attract the attention of the <b>Mage Program</b>.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
After the Digital World glitches completely, the atmospheric shadows in the Grove disappear, showing that the columns just go up forever. Almost all the models on the pedestals are completely glitched, and some of them fused into three <b>Glitch Horrors</b>: a spaceship battle fused with a popular recipe, a field of flowers with stretched busts of historical figures as legs, and an extinct animal compenetrated with a sports star. There are also 1d6 <a href="https://coinsandscrolls.blogspot.com/2017/05/osr-creature-paradox-angels.html" target="_blank">Paradox Treasures</a> to be found on the pedestals.</div>
<br />
<br />
<br />
<br />
<br /></div>
Cataleptic Krakenhttp://www.blogger.com/profile/04205784286400043674noreply@blogger.com0tag:blogger.com,1999:blog-1972969919612075458.post-59583866384202186742018-12-24T02:04:00.000+01:002018-12-24T02:09:44.597+01:00SANTA'S SACK'S FULL OF GUTS THIS YEAR<br />
<br />
So for secret santicorn i got to grant <a href="https://dieuncast.wordpress.com/" target="_blank">Die Uncast</a>'s wish: <b style="background-color: #f8f9fa; color: #222222; font-family: sans-serif; font-size: 13.3px; text-align: right;">«</b><span style="background-color: white; color: #747f8d; font-family: inherit; font-size: 15px; white-space: pre-wrap;">A bunch of interesting magic items (or the like), but as grotty biotech. Extra credit for making it a generator or something of the sort (or better yet, adding one to the side as a bonus)</span><b style="background-color: #f8f9fa; color: #222222; font-family: sans-serif; font-size: 13.3px; text-align: right;">»</b><br />
So, here they are.<br />
They all have to be fed blood (actually nutritive solution but blood is easier to come by) to be kept alive if they don't have other ways of feeding.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDbpVctBrPuiWWhkBwpZfYHanQNsjEdIzc1T_121DR8ur-A3ibCGCyd4ofN0RkEwuXm1nRxkLR_D_OiHOplKuMpGnd8uAliUMSGv3ndh2XAV4SjYt8wPfseFPFz53Ktme_GFeEpsDXhwpC/s1600/Videodrome.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="1280" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDbpVctBrPuiWWhkBwpZfYHanQNsjEdIzc1T_121DR8ur-A3ibCGCyd4ofN0RkEwuXm1nRxkLR_D_OiHOplKuMpGnd8uAliUMSGv3ndh2XAV4SjYt8wPfseFPFz53Ktme_GFeEpsDXhwpC/s320/Videodrome.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">LONG LIVE THE NEW FLESH</td></tr>
</tbody></table>
<br />
<br />
<b>Lesser alchemic converter</b><br />
<b><br /></b>
Basically all potions are made in some kind of thing like this, but those are generally bigger, all black chitin and long hollow quills dripping with magic juices. This is a member of the same family, small enough to fit in a backpack, and lacking magic glands, but the base system is there: five mouths, each attached to a functionally different digestive tract, programmed to transform various common substances in <i>other </i>common substances. the operation is simple.<br />
<br />
Pour in one of the following substances to have it transformed into another of your choice within minutes, with a rate of 2:1<br />
<ul>
<li>grease (edible)</li>
<li>fire oil</li>
<li>glue</li>
<li>acid</li>
<li>honey</li>
<li>blood</li>
</ul>
Pour a potion or a magic material inside and...<br />
<ol>
<li>It is excreted as one of the fluids in list, but mantain its properties</li>
<li>it has effect on the converter</li>
<li>it is absorbed by the converter, which undergoes a mutation (see table below)</li>
<li>its properties are reversed, or it is turned into another magic substance</li>
<li>the converter bursts with a slimy explosion, the substance rains on everyone nearby</li>
<li>the converter vomits. for the rest of the day if used it will only produce random substances</li>
</ol>
<div>
<br /></div>
<div>
<br /></div>
<div>
<b>Pod of Guys</b></div>
<div>
<br /></div>
<div>
A big pink thing, vaguely resembling a bean pod. If ripped open it reveals 2d4 small humanoid creatures, which will happily follow every order from the opener of the pod. They cannot talk and are kinda dumb, but understand Language and have preimplanted knowledge about various common concepts. They might be especially skilled at being lab assistants, or maybe roll on some profession table to see for what work where they made. They last a day.<br />
Also there are rare living pods that can be resealed and grow 1 guy/day if fed properly.</div>
<div>
<br /></div>
<div>
<br />
<br /></div>
<div>
<b>Riding Worm</b></div>
<div>
<b><br /></b></div>
<div>
Fearsome piece of biotechnology from the rightly feared House of Maggots. Sink in the cavity just behind the head and fuse your nervous system with it's to move it around. You will be able to use it's senses (telluric perception, which is a bit like hearing but trought earth; powerful smell; vague tactile perception). You don't even have to eat, drink or breath while inside, the worm has built-in support for all those things. Save or get a mutation every 2 days you stay inside the worm, if you fail you have a [mutations number]-in-6 chance of remaining stuck inside and needing a surgical extraction. if you really want to leave, thats it.</div>
<div>
<br /></div>
<div>
<i><b>Riding Worm</b>: HD 5, light armour (thick skin), worm bite d6+swallow, regenerate 1pf/hour, tunnel trough earth</i></div>
<div>
<b><i><br /></i></b></div>
<div>
Some people grew their own worms, so there are all kind of alternative versions out there. Also, like all biotech, riding worms are prone to mutations.</div>
<div>
<ol>
<li>Can hold 1d4 additional riders; only first one controls it</li>
<li>Has actual eyes</li>
<li>Dangerous spikes deal 1d4 damage to anyone in melee</li>
<li>Disgusting poisonous retractile stinger from head/tail, d6 damage, 3d6 poison damage per day, you can spread it over multiple attacks</li>
<li>Has lots of legs and chitin plates and is actually a centipede. medium armour, 1d8 but no swallow mandibles, climb but cannot burrow</li>
<li>Worm regenerates rider's hp as well</li>
</ol>
</div>
<div>
<b><br /></b></div>
<div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Bugsight helmet</b></div>
<div class="MsoNormal">
symbiotic chitin plates holding an array of two big compound eyes, several
ocelli and two pairs of antennae, along with millions of feeler hairs ower all
the surface. It allows for 360° degree low-light vision, perception of air
currents, stronger smell and ability to taste anything without having to touch
it (by wawing antennae over things). It also makes your vision terribly
imprecise and pixellated. Can be used by blind people too<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p><br /></o:p></div>
<div class="MsoNormal">
<o:p><br /></o:p></div>
<div class="MsoNormal">
<b>Lobster suit</b><br />
this bioarmour encases the user’s arms in chitin limbs ending in crab-like
claws. Under these, eight auxiliary arms can be used for fine manipulation (but
still not as good as uman hand’s one) and to scuttle along the ground at full
speed. The armour permits to effortlessy stand up from this position too, but
it makes you pretty helpless when knocked to the ground belly-up. As medium
armour + medium weapon.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p><br /></o:p></div>
<div class="MsoNormal">
<b>Healt bug</b><br />
things like these are generally used by TRUE biotech enthusiasts because they
are useful as they are disturbing. The revolting appearace, like a black mouse
combined with a locust with many retractable thin and long legs, hides
extremely advanced flesh-shaping systems. Just eat it, and it will happily
scuttle around your insides, fixing everything that’s wrong. Every hour, you
regain 1 hp. Each day, you heal one point from every damaged phisical score
and/or reduced maximum hp. It also removes poisons, diseases and body-altering
magic, preventing you from dying from them unless the death they cause is
INSTANTANEOUS. If it removes something especially virulent, toxic or cursed it
will mutate.<br />
Also you have a 1% chance of being infested by healt bug eggs each full day it
is in your body. It is a really not funny condition.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p><br /></o:p></div>
<div class="MsoNormal">
<o:p><br /></o:p></div>
<div class="MsoNormal">
<b>Buzzguns</b><o:p></o:p></div>
<div class="MsoNormal">
A family of hive-based weapons, very infamous due to the
horrible stories of the survivors of encounters with them. All of them produce 1d6 “shots” per day, up to teir clip size.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><i>Sark .50 Special</i></b>: looks like a lump of hardened wax the size
of a big orange. Shoots things like wasps with a theeth crown in place of a head,
they latch on flesh and pump in poison. They are painful but don’t cause damage
beside the poison. if you don’t hit anything they still seek flesh, so next
round they attack the nearest target in the area they have been fired in. If
they don’t find any near in a round they die. 1d6 poison damage/round until
they are removed or a 6 is rolled. Clip size 6<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><i>AS-12</i></b>: still the favourite among scourge lords and terror
knights. Like a cluster of black shells from which many sligtly curved pipes
protrude forward. Shoot a barrage of small unidentified black things that deal
1d6 damage as they bite and rip skin. Every 2 extra shots expended you attack
an additional creature. You can expend all 10 shots to create a cloud of
furious insect-things. Clip size 10, two handed.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<br />
<div class="MsoNormal">
<b><i>Sark ’44</i></b>: a more modern weapon, it looks like a crossbow
fused with a cricket and shoots long worm like creatures bigger that what is
usual for projectile life-forms, self propelled trough a spiral of pseudo-wings
around all the body that bite with their centipede-like mouths and reflexively
coil themselves gripping the body of the victim. 1d10 damage, and the wielder
of the Sark ’44 can perceive the direction and distance of every victim with a
dart still stuck to their body. Clip size 5, two handed.<o:p></o:p></div>
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<b>Item mutations</b><o:p></o:p></div>
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bioitems are riddled by genetics errors caused by centuries
of attemped cloning, shoddy modifications, lack of competent care and original
biocodes being lost. You may find them already mutated, or they might mutate
following contact with concentrations of magic or unstable energies. </div>
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You can also roll to make biotechnological (or just weirder) "normal" magic items</div>
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<ol>
<li>Bioluminescent markings
higlighting operable parts of the device</li>
<li>Monotone voice warning against
errors and security violations at the worst times</li>
<li>Kind female voice offering
trivial advice about the operation of the device</li>
<li>Zelant voice excitedly preaching
about the holy All-Flesh at irregular intervals</li>
<li>Item is now sentient. Can talk
only with those phisically linked with it, unless a voice is given to it</li>
<li>Linked to a network of other
telepathic items, allowing communication with their owners</li>
<li>A small copy of the item grows
from it and detaches, reaching adulthood in 3d6 months</li>
<li>Acidic blood, it will spray
anything attempting to damage the item</li>
<li>Item sheds skin and emerges regenerated every week</li>
<li>Item grows several pairs of bug
wings. It flies to follow it’s owner, if its small enough to lift iself</li>
<li>Item happily purrs when used</li>
<li>Item emits a hig pitched scream
when someone different from the owner tries to steal or damage it</li>
<li>Stripes forming a symbol
representing the owner of the item at the time this mutation forms</li>
<li>great quantity of tentacles. Item
cannot be forcefully separated from the owner’s grasp</li>
<li>Item releases pleasure pheromones upon being used. Addictive</li>
<li>Coat of fur resembling that of a
rare and exotic animal, it looks extra fancy</li>
<li>Edible, it tastes and smells of
licorice mixed with minimal traces of something revolting</li>
<li>Item secretes biofluids causing
exposed flesh to mutate and imitate item’s functions</li>
<li>Chaotic growth drastically alters
item’s anatomy giving it an additional function</li>
<li>Iridescent scales, delicate
flower-shaped stalks and transparent fins: this item looks extra expensive</li>
</ol>
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This count as a random generator i guess just take any random magic (or even mundane why not) item and roll for some added biological fun</div>
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Cataleptic Krakenhttp://www.blogger.com/profile/04205784286400043674noreply@blogger.com1